Incredibly rare and exceptionally potent, occasionally you may uncover highly secretive plans to construct several prototype armaments with almost unimaginable power. Research on Terminus Island has uncovered the existence of just such a device, known colloquially as a “Wonder Weapon”.
Beamsmasher

Visually, the Beamsmasher is comparable in size and shape to a light machinegun and features a single barrel emitting a super-charged and incredibly damaging Aetheric beam. Set around the barrel are Resonator Focus flaps that direct the energy created by the weapon. The weapon is reloaded by swapping out the side-mounted DAPP canister.
The Beamsmasher has two firing modes:
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Primary:Â This fires a solid beam of Aetheric energy, causing organic matter to break down at the molecular level. This occurs almost instantly, and enemies appear to explode in a cloud of vaporized innards. Further testing is needed, but it appears that the longer the weapon fires, the more ungainly it becomes to move.
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Secondary:Â Focused soundwaves cause the molecules of multiple enemy targets to vibrate at alarmingly fast rates. Targets are wracked with pulsing head trauma that incapacitates by slowing the target rather than damaging them. Entities in this state become much more easily damaged by both the primary firing mode and conventional firepower.
Additional Notes: This weapon may experience energy venting as excess pressure builds up during the expenditure of an ammunition tube. Automatic reloading appears to cause a small blast radius and appears to knock down enemies within this vicinity. The weapon also appears to be able to be Pack-a-Punched three times, with increased REDACTED, not to mention REDACTED.
Ray Gun

Offering new visual improvements, the Ray Gun is classic zombie-killing Wonder Weapon returning in Black Ops 6, and this potency only gets more impressive as you progressively Pack-a-Punch the pistol!
Thrustodyne Model 23 (Liberty Falls)

An extremely potent – if alarmingly rickety – Wonder Weapon with a bulk that sacrifices some agility in favor of devastating damage, the Thrustodyne Aeronautics Model 23 features a plethora of critically important improvements compared to the version you last had the opportunity to wield in Black Ops 2.
Most importantly, it doesn’t tend to fall apart.
Instead, it sucks zombies into its rotors, and then shreds them out of the back of the weapon. Or, if that isn’t disgusting enough, it can blast a massive shockwave with a huge capacity to stun and maim.
- Primary Fire:Â After a second or so for the rotor blades to spin up to more than 40,000 RPMs (as indicated on one of the weapon gauges), it instantly pulls in any nearby zombies, mincing them through the engine, and leaving a soggy mess of innards that drops out of the exit chute. More powerful enemies are gradually torn and shredded as well as being stunned.
- Secondary Fire:Â Purposefully overheating the weapon causes the weapon to belch out a tremendous back blast, with a massive area-of-effect around the user, pulverizing zombies close to the epicenter, highly damaging more potent entities, and stunning any survivors. The weapon automatically overheats at this point.
Overheating: The two gauges on the weapon are more than just for show. One shows the RPMs the rotor is spinning at. The other shows the weapon’s temperature, and constantly firing the weapon eventually causes the weapon to overheat and shut down. It becomes inoperable until it cools down, after which it becomes useful again. The trick here is effective temperature management.
Additional Notes: The weapon has some additional advantages compared to its less reliable predecessor; it never breaks down when it overheats, cools down even when stowed, and can pull in nearby power-ups and salvage. The Thrustodyne M23 can be Pack-a-Punched three times, which appears to increase the maximum fire time and lessen the cooldown time. Don’t be perturbed that you’ve strapped a 40,000 RPM jet engine to your groin; focus instead on annihilating those hordes!