• Easier, likely solo compatible, version of each map’s Main Quest
  • Released later in-season after each map’s launch to protect the sanctity of the traditional “Easter Egg hunt”
  • Players will receive focused guidance with rounds capped to certain stages of quest progression
  • All Side Quests and other Easter Eggs will be disabled to ensure experience the narrative is the singular priority

Directed Mode

This is a new way to grow the Zombies community, enabling newer players – including those that didn’t follow the storyline in previous Zombies experiences – to dive into the game with a little more help than just a Loadout and a will to survive.

  • Directed Mode offers direct assistance in completing the Main Quest, with objectives listed on-screen. All Side Quests, Easter Eggs. Trials, and the Rampage Inducer are disabled in this mode.

  • Rounds are capped, based on completing certain steps within the progression, so the undead hordes don’t get out of hand before you have time to increase your prowess with the use of Perks and Pack-a-Punch weaponry.

    • For example, you may be asked to investigate a location and complete an objective there, during which a Round Cap is set to a certain round number. This means zombie waves will still spawn, but once the round cap is reached and all zombies in that round defeated, the same round will spawn again, until the objective is completed.
  • Just as important as growing the Zombies community is allowing the biggest fans of the game enough time to explore the new maps completely unaided, just as they did in the past. Directed Mode will therefore arrive later after launch, with a Calling Card reward available for completing the Main Quest before its Directed Mode goes live.